Webinar: Artlantis 6 LIVE!

Artlantis 6, the latest version of Abvent’s stand-alone rendering application developed especially for architects and designers, boasts a brand-new physical engine, new lighting options, and other exciting features making Artlantis a clear choice for architects and designers in over 80 countries worldwide.

Join Abvent for a live webinar led by Ildikó Szabó, who will walk you through a workflow demo of Artlantis 6, highlighting all the fantastic new features this latest version has to offer, including:

  • Physical engine
  • Lighting and Neon lighting
  • Site insertion
  • Laser tool
  • Ambient occlusion
  • White balance

Register Now

V-Ray for MODO 10.2 – Free Update

Chaos have just released an update to V-Ray for MODO. This free download includes support for MODO 10.2, new features and improvements. Full information below:

New Features


General

  • Support for MODO 10.2v1
  • Added a command that consolidates all V-Ray assets (like .vrmesh files) into the same directory as the .lxo scene. The command can be found in the V-Ray Menu.
  • Added a command to re-link V-Ray assets. The command can be found in the V-Ray Menu.

Render Settings

  • Added Render Mask

V-Ray Atmospheres

  • Added V-Ray Aerial perspective

V-Ray Materials

  • Added V-Ray alSurface material (experimental)

 

Improved Features


Geometry

  • Animation on the channels of procedural meshes – Gear, Rock, emReader, etc will now be detected
  • Support for the Allow deformations option in the Mesh Instance item

Lights

  • Added blend angle and horizon offset options to the V-Ray Sun/Sky package
  • Added photon/caustics emission options to Dome and EIS lights

MODO Materials

  • Unity/Unreal Material: Added support for rounded edges. The previous material in the shader tree with these properties is used!

MODO Textures

  • Fixed the Slope and Slope(Undisplaced) inputs of the gradient texture to match the MODO renderer

Rendering

  • Added options to specify multiple frame ranges, when rendering an animation. The options are added to the Render item, as well as the Render animation with V-Ray and Render with V-Ray Standalone commands
  • Support for rendering all passes from a render pass group. The option is added to the Render with V-Ray and Render animation with V-Ray commands
  • Added options to the Render with V-Ray and Render animation with V-Ray commands to specify the output image file
  • Added the ability to abort writing to a .vrscene file
  • Sped-up the writing of the .vrscene file for DR/Standalone by reducing the level of compression that is used; .vrscene size expected to be ~3% bigger, while the time to write the .vrscene is reduced by up to 3 times
  • V-Ray can now use more than one processor group in Windows multiprocessor configurations

Render with V-Ray Standalone

  • Added an option to only export the .vrscene and .bat/.command files without starting V-Ray Standalone

Render Elements

  • The Light Select element now works with probabilistic lighting

Render Settings

  • Added the ability to specify commands to be executed at various stages of V-Ray rendering. The commands are specified in a new V-Ray roll-out in the Frame tab of MODO’s Render item. Only the pre-translate command is called in RT or when a .vrscene file is exported
  • Ability to specify negative dynamic memory limit. Also changed the default to 0 (no limit)

Replicator

  • Added an option to tell V-Ray for MODO that a Replicator is not animated. The option is called This Replicator is Animated in the V-Ray Motion Samples package

RT GPU

  • Support for rounded edges
  • Added a button for starting RT GPU in the V-Ray Toolbar. Hold Ctrl and click on the Start RT button or right-click on it and choose RT GPU from the popup.

RT Updates

  • Changing the channels of procedural meshes – Gear, Rock, emReader, etc is now properly updated during RT

V-Ray Geometry Properties

  • The adaptive curve tessellation options will now affect hair generated by MODO’s Fur Material on the mesh item with the V-Ray Geometry Properties
  • Added the Min pixel width option for mesh curves and hair generated from MODO’s Fur Material

V-Ray Materials

  • Added a popup in the Material Ref and Texture Layers tabs that converts selected MODO materials to one of the V-Ray material types

V-Ray Proxy

  • Added an option to disable material/part/selection tag reporting to MODO. The option’s label is Report all tags to MODO (slower viewport). Read tool-tip for more info.

.vrscene import

  • Added the ability to re-link the paths to missing external files (like images) referenced by the .vrscene

Bug Fixes


Camera

  • Fixed the V-Ray Camera package channels’ UI not being automatically shown/hidden when motion blur/stereo/clipping is enabled/disabled in MODO 10

Crash

  • Fixed crash during RT when a point light used in a light list (example for Env.Fog) is changed to a spherical light
  • Fixed crash when Export As… .vrscene is aborted or fails because RT is running
  • Fixed crash when stopping RT after specific material modifications
  • Fixed crash when enabling Physical Sun on a Directional Light with RT running in DR mode without the local host
  • Fixed crash during RT when a directional light with Physical Sun enabled has its light color changed
  • Fixed crash during RT when a Light used in a V-Ray Light Select RE is modified or deleted

Geometry

  • Fixed exporting of geometry generated by the emReader and emPolygonizer5 items

Installation

  • Fixed installation not working on a fresh (not-updated from Windows 7/8) Windows 10

Render Settings

  • Fixed wrong rendering on DR slaves when the environment is disabled for GI, reflection or refraction rays

Rendering

  • Non-animatable parameters are now exported/read at the currently selected MODO frame, not frame 0

RT GPU

  • Fixed the gradient texture not working after the first frame in animation when used for color texture effects
  • Fixed crashes when a geometry item has more than 256 material “slots”; An error will be shown and rendering will be aborted in such cases. The most likely reason for this error is a large number of part tags created by the PowerTranslators plug-in when importing geometry. Delete the part tags to fix the error.
  • Fixed the V-Ray Falloff texture not working;

Shader Tree

  • Fixed selection set tags which are a single character not working
  • Fixed materials that are affected by too many group masks not rendering in V-Ray Standalone

V-Ray Clipper

  • Fixed animated mesh clipper not working correctly when rendering through V-Ray Standalone

 

V-Ray 3 For Rhino Beta – Register Now

The V-Ray 3 for Rhino public beta is now open. V-Ray 3 for Rhino is fast, with a clean new interface to speed up workflow. We’ve added some exciting new features and invited our customers to try them before anyone else.

Here’s a glimpse of just some of the new features recently added to the beta.

vray-rhino-denoiser

No more noise – With V-Ray’s new denoising technology, you can automatically eliminate noise and cut render times by up to 50%!


vray-rhino-aerial

A better perspective – Add realistic atmosphere and depth to your renders with V-Ray’s new Aerial perspective controls.


vray-rhino-multilayer

Multi-layered materials – Now create realistic physical materials, like coated plastics or metals, with multiple layers.


Anyone interested in joining the beta, should complete the application form. All feedback, new feature requests and bug reports should be submitted to the V-Ray for Rhino beta forum.

V-Ray 3 For SketchUp Beta – Register Today!

The V-Ray 3 for SketchUp public beta is now open. V-Ray 3 for SketchUp is fast, with a clean new interface to speed up workflow. We’ve added some exciting new features and invited our customers to try them before anyone else.

Here’s a glimpse of just some of the new features recently added to the beta.

vray-sketchup-denoise-combo

No more noise – With V-Ray’s new denoising technology, you can automatically eliminate noise and cut render times by up to 50%!


vray-sketchup-aerial-perspective

A better perspective – Add realistic atmosphere and depth to your renders with V-Ray’s new Aerial perspective controls.


vray-sketchup-clipper

Cutaways with Clipper – Render sections and cutaways with ease using the new V-Ray Clipper.


Anyone interested in joining the beta, should complete the application form. All feedback, new feature requests and bug reports should be submitted to the V-Ray for SketchUp beta forum.

KeyShot Webinar: Master Lighting and Interiors in KeyShot

Need to light an interior? Want to know more about creating lights in KeyShot? Learn how easy it is to to set up and compose scenes with physical lighting in KeyShot.

Sign up quickly as space is limited. In this webinar:

– Physical Lighting Overview
– Best practices for working with Interiors
– Optimizing Settings for Your Lighting
– Lighting a scene from start to finish
– Q&A


registernow
Thursday 3rd November, 2016
5:00 PM – 6:00 PM GMT

V-Ray for Maya Update Available

The new 3.40.03 build for V-Ray  for Maya is now available to download here.

Bug fixes include:


V-Ray

  • Fixed image sequences with an index out of the sequence range not rendering
  • Fixed crashes on old Maya versions on virtual machines and old GPUs
  • Fixed wrong result with material environment override
  • Fixed set driven keys not being exported correctly in some cases
  • Fixed export of textures with multibyte character names
  • Fixed outline appearing in the Matte shadow render element with certain sampler settings
  • Environment overrides now have textured previews in viewport 2.0

V-Ray IPR

  • Changes to the Rounded Edges’ corners parameter were not detected

VRayProxy

  • Fixed wrong animation range in the UI
  • Fixed mesh visibility lists not working after scene reload

VRayDisplacement

  • Fixed issues with Ptex and vector displacement

VRayDirt

  • Fixed UI issue with locked subdivs when “Use local subdivs” is disabled

VRayTriplanar

  • Fixed different texture instances sharing the same UI control

VRayIESLight

  • Fixed crash when toggling the target

VRayRectLight

  • Fixed high CPU usage in Viewport 2.0

PartIO

  • Fixed crash with PTC files and rgbPP expression

VRayLightSelect

  • Now works with probabilistic lighting

VRayDenoiser

  • The denoiser update button did not work after aborting denoise

VRayObjectProperties

  • Fixed issues with objects with identical names

XGen

  • Fixed crash when rendering archive