KeyShot Webinar: Advanced Animation Techniques

Thu, June 8th, 2017 10:00 AM – 11:00 AM PDT (6-7pm British Summer Time)

Need more motion in your visuals? Richard Funnell breaks down advanced animation techniques along with the features and settings to optimize your output. Sign up quickly as space is limited!

Topics covered in this webinar:

  • Creating Material Animations
  • How to Structure Advanced Animations
  • Managing multiple cameras
  • Rendering Full Animations
  • Q & A

Click here to register for this webinar.

V-Ray SDK 1.20 Released

This week V-Ray announced the release of an updated and streamlined version of their AppSDK. Improvements include support for node.js 8 and Python 3.6.

The SDK allows large companies and organisations to build custom integrations for their applications and processes. Whether looking for control over a programmatic render process or looking to add beautiful rendering within a wider modelling or visualisation system, adding V-Ray can offer huge benefits in quality and speed of output. If you would like to speak to someone about using V-Ray in your project or software, please contact CAD Software Direct, the UK Chaos partner, who will be able to help with everything from licensing costs to organising support for your developers.

 

Full documentation for the V-Ray AppSDK can be found here.

Maxwell Render V1 & V2 Users – Get 15% Off Your Upgrade

Maxwell licenses  V2 and older *  are reaching the end of their product support life-cycle. This means you will no longer be able to upgrade these licenses or receive technical support for them.

* Offer includes both license seats and rendernodes. Does not apply to Learning Edition, Student & Faculty licenses.

Why Upgrade Now?
Until June 30th 2017 you will still be able to upgrade older licenses to the latest version Maxwell 4. During this period you will exclusively get an additional 15% off the upgrade price. Upgrading will give you access to all new features and improvements.

What happens to V1 and V2 licenses after the 30th June?
If you have a perpetual license, you can keep using it, however, there will be no technical support or upgrades available. This means old licenses cannot be reallocated or retreived.

To move to the latest version, you will need to buy a new Maxwell Render license.

V-Ray for SketchUp Update Available

Chaos have made some important updates and improvements to V-Ray for SketchUp. Your experience will be smoother and faster, with better results. This update is free to download for all V-Ray 3 for SketchUp users.

New features include:

  • V-Ray Swarm now works with macOS.
  • Denoiser improvements.
  • Added toolbar controls.
  • Viewport improvements

Download V-Ray for SketchUp 3.40.02

V-Ray 3 for SketchUp is Here!

Yes. It’s here. V-Ray 3 for SketchUp is officially released today. With it comes compatibility with SketchUp 2017, something most people have been crying out for. Beyond this there are actually many more substantial changes. With this iteration, V-Ray for SketchUp radically improves live adjustments and utilises GPU power.

As with all upgrades, V-Ray for SketchUp incorporates the latest V-Ray render engine and this includes support for the latest hardware architecture and new and developing graphics card technology. The interface has been rebuilt to be easier and quicker to use, with changes to enhance fast set up. There are also better underlying improvements for error handling and features most people won’t see but which should result in improved stability and performance.

Buy V-Ray 3 for SketchUp

 

V-Ray 3.5 for SketchUp – New Features

  • New UI – Designer-friendly user interface for faster workflows.
  • Material library – Over 200 drag and drop materials for your next project.
  • V-Ray Swarm – Powerful, scalable distributed rendering system that’s simple and fast.
  • One-click VR – Render VR-ready content for popular virtual reality headsets.
  • Section cuts – Create quick cutaways and section renders with V-Ray Clipper.
  • Aerial perspective – Add realistic atmospheric depth and haze.
  • Denoiser – Automatically remove noise and cut render times by up to 50%.
  • Grass – Create realistic grass, fabrics and carpet with V-Ray Fur.

For more information on, save your seat on the V-Ray 3 for SketchUp webinar!

License Changes

Online Licensing
With the release of V-Ray 3 for SketchUp, Chaos will now offer an online licensing option as well as the USB dongled licenses. Electronic licenses are currently not available for upgrades.

Render Nodes
The basic V-Ray 3 for SketchUp Workstation license no longer includes any additional render nodes. For those users taking advantage of v2’s render nodes, it will be necessary to upgrade based on need. Five and ten render node addons are available as standard, more on request.

30 Day Free Trial

If you’d like to try a full featured trial version of V-Ray 3, please contact us.

Upgrading to v3

Free Upgrades (licenses purchased after November 1st 2015)
Users that purchased a new license or upgraded to V-Ray 2 for SketchUp, after November 1st 2015, qualify for a free upgrade to V-Ray 3 for SketchUp. This free upgrade includes one workstation license and one render node.

To process your free upgrade, we will need a file from your dongle. Please follow the instructions to generate a .wbc file from your V-Ray dongle. Once this has been created, please submit your V-Ray upgrade request, choosing V-Ray Upgrade Request as your Enquiry Type. Please include your original order number if you have this.

Please note: Free upgrades can take up to 10 business days to be processed.

Upgrade from v2 (licenses purchased before November 1st 2015)
You can purchase your V-Ray 2 upgrade here. You will receive an email requesting a file from your dongle. Please follow the instructions to generate a .wbc file from your V-Ray dongle.

Can I Still Use My V-Ray 2.0 License?
After upgrading to v3, you will have access to your V-Ray 2.0 license for 6 months.

Older Versions of V-Ray

With the release of version 3, Chaos Group no longer support V-Ray 1.49 for SketchUp and there is no upgrade path from 1.49 to any other version.

Webinar: Artlantis 6 LIVE!

Artlantis 6, the latest version of Abvent’s stand-alone rendering application developed especially for architects and designers, boasts a brand-new physical engine, new lighting options, and other exciting features making Artlantis a clear choice for architects and designers in over 80 countries worldwide.

Join Abvent for a live webinar led by Ildikó Szabó, who will walk you through a workflow demo of Artlantis 6, highlighting all the fantastic new features this latest version has to offer, including:

  • Physical engine
  • Lighting and Neon lighting
  • Site insertion
  • Laser tool
  • Ambient occlusion
  • White balance

Register Now

V-Ray for MODO 10.2 – Free Update

Chaos have just released an update to V-Ray for MODO. This free download includes support for MODO 10.2, new features and improvements. Full information below:

New Features


General

  • Support for MODO 10.2v1
  • Added a command that consolidates all V-Ray assets (like .vrmesh files) into the same directory as the .lxo scene. The command can be found in the V-Ray Menu.
  • Added a command to re-link V-Ray assets. The command can be found in the V-Ray Menu.

Render Settings

  • Added Render Mask

V-Ray Atmospheres

  • Added V-Ray Aerial perspective

V-Ray Materials

  • Added V-Ray alSurface material (experimental)

 

Improved Features


Geometry

  • Animation on the channels of procedural meshes – Gear, Rock, emReader, etc will now be detected
  • Support for the Allow deformations option in the Mesh Instance item

Lights

  • Added blend angle and horizon offset options to the V-Ray Sun/Sky package
  • Added photon/caustics emission options to Dome and EIS lights

MODO Materials

  • Unity/Unreal Material: Added support for rounded edges. The previous material in the shader tree with these properties is used!

MODO Textures

  • Fixed the Slope and Slope(Undisplaced) inputs of the gradient texture to match the MODO renderer

Rendering

  • Added options to specify multiple frame ranges, when rendering an animation. The options are added to the Render item, as well as the Render animation with V-Ray and Render with V-Ray Standalone commands
  • Support for rendering all passes from a render pass group. The option is added to the Render with V-Ray and Render animation with V-Ray commands
  • Added options to the Render with V-Ray and Render animation with V-Ray commands to specify the output image file
  • Added the ability to abort writing to a .vrscene file
  • Sped-up the writing of the .vrscene file for DR/Standalone by reducing the level of compression that is used; .vrscene size expected to be ~3% bigger, while the time to write the .vrscene is reduced by up to 3 times
  • V-Ray can now use more than one processor group in Windows multiprocessor configurations

Render with V-Ray Standalone

  • Added an option to only export the .vrscene and .bat/.command files without starting V-Ray Standalone

Render Elements

  • The Light Select element now works with probabilistic lighting

Render Settings

  • Added the ability to specify commands to be executed at various stages of V-Ray rendering. The commands are specified in a new V-Ray roll-out in the Frame tab of MODO’s Render item. Only the pre-translate command is called in RT or when a .vrscene file is exported
  • Ability to specify negative dynamic memory limit. Also changed the default to 0 (no limit)

Replicator

  • Added an option to tell V-Ray for MODO that a Replicator is not animated. The option is called This Replicator is Animated in the V-Ray Motion Samples package

RT GPU

  • Support for rounded edges
  • Added a button for starting RT GPU in the V-Ray Toolbar. Hold Ctrl and click on the Start RT button or right-click on it and choose RT GPU from the popup.

RT Updates

  • Changing the channels of procedural meshes – Gear, Rock, emReader, etc is now properly updated during RT

V-Ray Geometry Properties

  • The adaptive curve tessellation options will now affect hair generated by MODO’s Fur Material on the mesh item with the V-Ray Geometry Properties
  • Added the Min pixel width option for mesh curves and hair generated from MODO’s Fur Material

V-Ray Materials

  • Added a popup in the Material Ref and Texture Layers tabs that converts selected MODO materials to one of the V-Ray material types

V-Ray Proxy

  • Added an option to disable material/part/selection tag reporting to MODO. The option’s label is Report all tags to MODO (slower viewport). Read tool-tip for more info.

.vrscene import

  • Added the ability to re-link the paths to missing external files (like images) referenced by the .vrscene

Bug Fixes


Camera

  • Fixed the V-Ray Camera package channels’ UI not being automatically shown/hidden when motion blur/stereo/clipping is enabled/disabled in MODO 10

Crash

  • Fixed crash during RT when a point light used in a light list (example for Env.Fog) is changed to a spherical light
  • Fixed crash when Export As… .vrscene is aborted or fails because RT is running
  • Fixed crash when stopping RT after specific material modifications
  • Fixed crash when enabling Physical Sun on a Directional Light with RT running in DR mode without the local host
  • Fixed crash during RT when a directional light with Physical Sun enabled has its light color changed
  • Fixed crash during RT when a Light used in a V-Ray Light Select RE is modified or deleted

Geometry

  • Fixed exporting of geometry generated by the emReader and emPolygonizer5 items

Installation

  • Fixed installation not working on a fresh (not-updated from Windows 7/8) Windows 10

Render Settings

  • Fixed wrong rendering on DR slaves when the environment is disabled for GI, reflection or refraction rays

Rendering

  • Non-animatable parameters are now exported/read at the currently selected MODO frame, not frame 0

RT GPU

  • Fixed the gradient texture not working after the first frame in animation when used for color texture effects
  • Fixed crashes when a geometry item has more than 256 material “slots”; An error will be shown and rendering will be aborted in such cases. The most likely reason for this error is a large number of part tags created by the PowerTranslators plug-in when importing geometry. Delete the part tags to fix the error.
  • Fixed the V-Ray Falloff texture not working;

Shader Tree

  • Fixed selection set tags which are a single character not working
  • Fixed materials that are affected by too many group masks not rendering in V-Ray Standalone

V-Ray Clipper

  • Fixed animated mesh clipper not working correctly when rendering through V-Ray Standalone

 

V-Ray 3 For Rhino Beta – Register Now

The V-Ray 3 for Rhino public beta is now open. V-Ray 3 for Rhino is fast, with a clean new interface to speed up workflow. We’ve added some exciting new features and invited our customers to try them before anyone else.

Here’s a glimpse of just some of the new features recently added to the beta.

vray-rhino-denoiser

No more noise – With V-Ray’s new denoising technology, you can automatically eliminate noise and cut render times by up to 50%!


vray-rhino-aerial

A better perspective – Add realistic atmosphere and depth to your renders with V-Ray’s new Aerial perspective controls.


vray-rhino-multilayer

Multi-layered materials – Now create realistic physical materials, like coated plastics or metals, with multiple layers.


Anyone interested in joining the beta, should complete the application form. All feedback, new feature requests and bug reports should be submitted to the V-Ray for Rhino beta forum.