KeyShot 4.1 Release

A new version of KeyShot and KeyShot Pro will be released on Monday 24th June, including some of the biggest features and updates yet. KeyShot 4.1 complements and improves on all the features introduced in KeyShot 4 as well as brand new features such as procedural textures, toon shading, focused caustics and color management. There are also additional updates to the Importer Material, Templates and KeyShot HDRI Editor.

What’s New in 4.1?

Focused caustics

The new Focused Caustics feature allows KeyShot users to accurately display the rays of light that reflect or pass through transparent or translucent surfaces. Users have the ability to toggle Focused Caustics in the render scene settings. This compliments the new physical lighting feature in KeyShot that allows any object to be used as a Point, Area or IES light profile with added functionality in KeyShot 4.1 to adjust the size of the light, allowing the user to control the softness of the shadow. The proprietary algorithm for focused caustics developed by Luxion co-founder and chief scientist Dr. Henrik Wann Jensen is one of the fastest algorithms in the industry, delivering results in seconds.

Procedural textures

New Procedural texture options are available for any material when applying a texture to an object. Six preset procedural materials allow a user to immediately apply a seamless texture to any surface with the added ability to scale, adjust bump height and sync to other textures. The six presets include Granite, Leather, Marble, Noise (Texture), Noise (Fractal) and Wood with more planned for future releases.

Toon shading

The non-photorealistic (NPR) toon shader is a new material type that allows users to apply solid colors, solid shading and contours to their objects for a flat, cel shading appearance. Users can apply this material from the material type selection box with options to adjust material color along with contour color, angle, width, quality and more advanced options to adjust contours and shadows. Since it is amaterial rather than a render mode, the toon material can be used in combination with any other material for still images, animations and KeyShotVR.

Color management

A new Color Management setting has been added to the KeyShot Preferences with this release. Color Management allows the matching and control of color representations across various devices. In the Color Management settings, users have the ability to enable Color Management selecting an ICC profile (.icc or .icm) available from various software and hardware manufacturers.

STL import

A new STL importer is now available as part of the 25+ 3D file formats supported inside KeyShot. This new importer allows .stl files to be imported directly into KeyShot.

Importer improvements

All importers have been significantly improved to better represent the geometry inside KeyShot. The order and exact structure is now maintained for all file formats. Geometry for many file formats is now properly represented.

Other features and improvements

Among the major features mentioned above, KeyShot 4.1 also contains additional features and improvements. iBook support for KeyShotVR is now available allowing the creation of an iBooks widget with the use of iBooks Author. Improvements to the HDRI Editor have been added with new Flat and Spherical Display types as well as Display Orientation for the Spherical display. In addition the user interface has been streamlined with the ability to rename pins and to copy and paste regions from the HDRI. Additional options have been added to the Material templates dialogue that allow users to add a template for a part or materials either automatically or manually and materials used for the scene have been moved to the Project Scene tab. The user can now create an unlimited number of render layers with the ability to create custom names for each layer. The animation capabilities have been made more robust, respecting now the order in which animations have been created, with the ability to change the order interactively in the scene tree.

KeyShot 4

 

KeyShot 4 will be released on February 14th and you can upgrade for free with all new license purchases of KeyShot 3 until this date.  If you already have KeyShot 3 you can upgrade for the low price of £249 + VAT (base version). Any other version can be upgraded for 60% off the full price. Upgrades to KeyShot 3 are not eligible for this promotion, unless purchased with annual subscription.

Purchase KeyShot here or call 01206 804984 for questions on available options and larger orders.

 

SIGGRAPH 2012!

Don’t forget the 39th International Conference and Exhibition on Computer Graphics and Interactive Techniques

You and more than 20,000 creators and users of computer graphics and interactive techniques, in Los Angeles at the SIGGRAPH 2012 Exhibition for five full days of world class technical presentations, creative exploration and the industry’s largest marketplace of products and services.

Booths we recommend  you visit:

Register Now – FREE Exhibit Hall Only Pass Code – sig2012…

Exhibition Floor Plan…

Jason Busschaert / Stanley Black & Decker – Keyshot

Jason Busschaert is an award winning designer and Sr. Project Industrial Designer at Stanley Black & Decker Inc. where they are using KeyShot to produce 3D renderings and animations for everything from internal design development to website imagery. We had an opportunity to ask Jason about what inspired him to become a designer and why they chose KeyShot for their product rendering needs.

Jason Busschaert / Stanley Black & Decker

Modeling software used:
CATIA

For as long as he could remember he wanted to become and architect. “I was set to apply to a few Architecture programs and as I was planning a couple campus trips to review departments, my high school guidance counselor suggested I look at this program called Industrial Design.” Jason recalls, “I agreed, and after only a few minutes into the tour of the ID studios and thesis projects, I got this feeling; part excitement and part purpose. I knew this was what I was meant to do.”

He’s been developing products over the past 10 years, winning multiple National Post Design Exchange Award, an Industrial Design Excellence award and an Annual Design Review Award. “I’ve been fortunate to have worked on a variety of projects and develop some really nice products. That said when it’s all said and done; the teams I’ve been on are the highlight–the extremely talented people, like extended family, are what I remember most when I look at these objects we created. It takes a great team of people, people of multi-disciplines to create great products.”

“Continuous improvements by the KeyShot development team and the ability to natively import 3D from CATIA make it a perfect addition to our workflow.”

The primary design tool used throughout the entire product development process at Stanley Black & Decker is CATIA with KeyShot used for 3D rendering. “The CDIY Power tool division uses CATIA V5 end to end. It’s an amazing and powerful tool for product development. I’ve used all the usual suspects from a 3D stand point and thus far CATIA has been the best tool I’ve used.”

They needed fast, simple way to create photorealistic images of the product line, which lead them to KeyShot. “The interface and fast results were the main attraction; continuous improvements by the KeyShot development team and the ability to natively import 3D from CATIA make it a perfect addition to our workflow. The primary use is largely for internal design development and communication. However, our use of KeyShot continues to expand to items like packaging, POP (point-of-purchase) displays, website imagery as well as animation.”

KeyShot Webinar: Product Rendering Start to Finish


KeyShot have an upcoming webinar chock full of the product rendering process. Rex Roberts will take you step-by-step, from the modeling software to the final output. As always, KeyShot have lots of tips and tricks along the way. Sign up below as space will be limited!

Topics covered will include:

  • Prepping the geometry inside of SW
  • Importing of SW data into KeyShot (plugin, default and beta importer)
  • Material assignments
  • Material tweaking (special focus on white plastics)
  • Texturing and labeling
  • Lighting
  • Composition of the final image

Register Now

KeyShot 3D Rendering Contest Winners!

Through the month of May KeyShot 3D put up the challenge to the KeyShot community to create the most stunning 3D rendering or animation of a watch. The challenge was definitely meet and after nearly 250 amazing entries of KeyShot rendering and animation bliss, we have the winners!

The entries were judged by the KeyShot staff on creativity, realism and composition. They have a winner for Best Rendering, Best Animation, Best Student Entry and five Honorable mentions. There are just so many incredible renderings and we would like to congratulate everyone for an amazing job!
Here are the winners of the KeyShot 3D Rendering contest!

Best Rendering

Germain Baillot

Best Animation

Abed Sabeh

Best Student Rendering

Antoine Dayer

Honorable Mentions

Tomek Jarosz

Voya

Richard Feldman

Peter Kolus

Cyprian Chorociej

See all the entries on the KeyShot 2012 Rendering Contest Pinterest board.

To purchase KeyShot or to view more information go to CAD Software Direct.

The KeyShot 3D Rendering Competition!

 

The KeyShot 3D Rendering and Animation Contest is on!  It’s two weeks into the competition with over 60 submissions already and with only another two weeks to go. KeyShot are giving away two seats of KeyShot Pro with Animation – one for Best Rendering and one for Best Animation.

The KeyShot rendering competition is a chance for KeyShot users, and those interested in using KeyShot, to compete among each other, displaying their ability to create the most stunning composition using KeyShot. The theme of this year’s competition is style and class with the challenge to render and/or animate a watch design. The goal? Use all the creative juice you can muster to render a captivating scene with the materials and environments of your choice. Free watch .bip provided or use your own!

Many renderings have been submitted and the first animation by Abed Sabeh is a must see! More entries can be viewed on the 3D rendering contest forum or seen all together on the  KeyShot Pinterest board.

Visit the forum to see more details about this competition!

New KeyShot 3.2

Luxion have announced the release of new Key Shot  3.2 with all new feature completion, UI clean up and stability.

Here just some of the important improvements that Luxion have brought you in KeyShot 3.2 :

  •  Improved material templates – support for parts and materials as template items, plus wild card support (*.*)
  •  Instant loading of library – no longer do you have to sit and wait, even if you have thousands of materials in your library (same goes for environments, backplates,textures, renderings
  • Completely re-worked UNDO stack – UNDO pretty much everything.
  • Support for scale and transformations (remembered on all levels in the model)
  • Support for “unlimited” decimal places
  • Cylindrical texture mapping improvements
  • Use the arrow keys to move around in the scene tree, through the camera list etc.
  • Sync of realtime and advanced render settings in render dialog (raybounces, shadow quality)
  • New camera “unsaved” state
  • Increase of maximum raybounces in realtime settings to 64.
  • UI cleanup and performance improvements throughout the system
  • Improvements to SolidWorks importer (faster, more robust)
  • Improvements to ALIAS importer (Import by layer AND shader)
  • Support for Autodesk ALIAS 2013
  • Support for Autodesk Maya 2013
  • Bug fixes
  • Added Spanish language support (UI only)
  • New materials
For more on this latest update you can go to their Forum.