To take advantage of a wider screen, the Artlantis 5 interface has been completely redesigned, optimising the project’s display and offering an even larger preview. The Artlantis 5 interface is based on a single clear window, standardised on both Mac OS and Windows, making it easier and more comfortable than ever to work on your projects. The working window is now more readable with the inspectors grouped at the top of the screen, the lists on the left and catalog at the bottom of the screen. As a result, the number of clicks needed to access the desired feature has been considerably reduced.
Using the new media catalog is fast and efficient. Its organisation into subcategories allows you to choose the most appropriate media for your project in seconds. For better use of your workspace, the catalog window can be moved independently onto a second screen.
In Artlantis 5, each perspective view now has its own infinite ground with altitude and material, as well as background and foreground images. Handling, re-sizing and adjusting backgrounds and foregrounds is easier than ever. Artlantis 5 also introduces a new function, the Architect camera, displaying the project in two vanishing points to obtain real verticals, particularly useful for high vertical projects.
Taking advantage of the new catalog, Artlantis 5 includes new shaders, some of which are optimised with additional parameters such as relief mapping to better simulate the depths of surfaces. In addition, non-repetitive tiling shaders and multi-texture natural shaders simulate natural surfaces like ground, grass, and water.
Handling shaders or simple textures in the preview or in the 2D window is easy. A preview controller allows you to move, resize, and rotate shaders and textures. A simple keyboard shortcut is all it takes to snap a shader or texture to the geometry automatically. Objects are handled with the same ease in the preview or in the 2D view, and can be snapped to edges, moved, rotated, resized and duplicated.
With new ’vertical guides’ in Artlantis 5, lighting can be edited quickly and easily in both windows. It allows you to position the direction and fall-off of a single light or of a selection of lights right in the 3D space. Artlantis 5 simulates the volumetric effect of a light by adding a cone of light at each spot in your scene.
With Artlantis 5, the manual heliodon can be set easier than ever by adjusting the angles for zenith and azimuth right in the Inspector. The volumetric effect of the rays of light, or ‘God rays’, can be added in post-process in the heliodon settings. To give you greater freedom in image reprocessing, these effects are recorded in specific layers when exporting in PSD.
iVisit 3D (Artlantis Studio Only)
In Artlantis 5 Studio, iVisit 3D becomes an integrated part of Artlantis allowing users to create VR objects in addition to panoramas. Thanks to this integration, you can navigate in the preview the same way as in a final panorama and add parallel views with just one click. The display quality of iVisit 3D panoramas and VR Objects is better than ever, whether you’re viewing on a website or on a mobile device.
Animation (Artlantis Studio Only)
The Artlantis Studio 5 Timeline has been optimized to ensure precise control of all events and movements associated with your animations. Each animated parameter is now presented as a track and as a hierarchical list. With magnetic guides, the key frame will snap automatically and graphically, ensuring a fluid connection and simplified synchronization of sequences. Finally, to enhance your animation, new, high-definition 3D characters are available for sale in the Media Store.