Webinar: Rendering Jewellery in KeyShot

Metals? Lighting? Gems? Master the methods for rendering jewellery in KeyShot plus see the new features in KeyShot 7 to help you along the way. Sign up quickly as space is limited!

In this webinar:

  • Breaking down a jewellery shot
  • What to consider about materials
  • How to control lighting and shadows
  • What and how to adjust in post
  • Q & A

Thursday 5th October 2017
6 pm – 7 pm BST

Webinar: Designviz With Maxwell | Sketchup

Join Next Limit and present François Verhoeve for a hands-on webinar with practical tips and workflow bringing a designviz project to life with the latest Maxwell | SketchUp 4.1.

 

A Little Bit About Your Presenter

François Verhoeven is an architect working with his business partner Dennis Fillié in the Netherlands in their own firm, FillieVerhoeven Architects, since 1993. The architectural firm, has been providing services to other architects as well such as engineering, architectural photography and archviz.


In this webinar:

Tools used:

  • Scene manager
  • Context-sensitive menu items
  • Menu items
  • FIRE
  • Maxwell | Studio

Setting up Maxwell | SketchUp

  • Environment
  • Lighting
  • Camera

Modeling tools & tips for Maxwell | SketchUp

  • Glass
  • Grass
  • Reference files
  • Skatter

Materials in Maxwell | SketchUp

  • Native SketchUp materials
  • Maxwell Materials

 

Register Now

Thursday 5th October 2017
6:00 PM – 7:00 PM BST

KeyShot 2017 Material Render Competition

KeyShot 7 is filled with new materials and Luxion want to see you using them! This month, they kick off the latest KeyShot render competition. This is your opportunity to create an amazing KeyShot scene using the all-new materials in KeyShot 7 for the chance to win a license of KeyShot or other KeyShot prize pack.

What are these materials?

  • Cloudy Plastic contains light-scattering particles to replicate complex materials such as Polycarbonate or ABS.
  • Metal has 13 new metal presets along with the ability to load Complex IOR files and add an anodized appearance.
  • Metallic Paint has settings for Clear-coat Colour, which allows you to create deep rich candy coats and adjust clear-coat thickness.
  • Toon has control of shadow colour and texture and ability to control the visibility of shadows produced by Light Source Materials.

The top 3 finalists will receive KeyShot prizes. Contestants will be judged based on innovation, creativity, and execution. Here are all the details.

Entry Requirements:
– Submit your entry on the ‘2017 KeyShot Render Competition’ forum board
– Create an amazing KeyShot scene featuring a new KeyShot 7 material
– Rendering and/or animation must be done in KeyShot
– Multiple entries are acceptable
– Post edits are acceptable
– The competition is open to everyone
– Team entries are welcome – prize will be transferred to team leader

Render Output Specification:
Resolution: 16:9 Ratio (at or above 1920×1080)
Filetype: .jpg, .png, .mp4, .avi

 

“With your submission, it’s nice to know what work went into your rendering or animation! Tell us what modeling software or other tools are used. If post editing is done, show a before and after. It’s always interesting to see!

Luxion retains the right to use any image or animation submitted for purposes of promotion and marketing. All rights to the image belong to the person creating the image and attribution will be given when an image is used. Additional requests for use of render or animation files may be requested of the user via email.”

– Luxion Inc.

 

Judging Criteria:
The submissions will be judged on three criteria:
Innovation – How is it being used? What is the application?
Creativity – What is the content? What materials/lighting?
Execution – How was KeyShot used? How is the experience?

Prizes:
3x Grand Prizes  – KeyShot Pro (total value $1,995)
3x 1st Place Prizes – KeyShot HD (total value $995)
Honorable mentions (up to 10) – KeyShot Prize Pack (t-shirts, mug, etc.)

Deadline:
Sunday, October 23, 2017 (11:59 PST) https://time.is/California

Announcement:
The winner will be announced Monday, October 30th, 2017 on the KeyShot website, forum and social media sites.

Hum3D Car Render Challenge

It’s the Fourth annual Hum3D competition for the best Car render and the largest awards event for the car 3d modelling and visualisation industry.

The rules:
Users have to create a car 3d model, put it into 3D environment and create a beautiful render. There are no limits for your creative ideas: you can choose any automobile you like whether it is a racing car or an imaginary vehicle.

The contest is supported by some of the best companies of the 3D world including, Maxwell Render, KeyShot and V-Ray and Corona Renderer.

Further information on the competition including all of the rules and prizes can be found here.

Entries are accepted from the 13th September to 29th November 2017.

Webinar: 5 Things to Know About Moving to KeyShot 7

In one of Luxion’s first webinars covering the important new features in KeyShot 7, they go over the top five things to know about when using KeyShot 7. This webinar will cover moving from KeyShot 6 to 7 for existing users and provide great insight for those new to KeyShot. Sign up quickly as space is limited!

In this webinar:

  • Getting Started with KeyShot 7
  • Organizing KeyShot Resources
  • Using the New Material Features
  • Viewsets and Studios Explained
  • Working with the HDRI Editor
  • Q & A


Tuesday 8th August 2017
6pm – 7pm (UK)

V-Ray 3.5 for Revit Is Here

Free V-Ray for Revit update includes Adaptive Lights, improved Swarm and Revit 2018 support

This update includes the new Adaptive Lights algorithm, which renders up to seven times faster on some scenes. In addition, Chaos have made several improvements to V-Ray Swarm, the elastic distributed rendering platform, including installation customization, support for Linux and MacOS operating systems and a greater support for a variety of network configurations.

V-Ray for Revit is now available for Autodesk Revit 2018.

For users of V-Ray 3.x, this update is free and available now.

Other new features include:

Revit 2018 Compatibility
V-Ray works seamlessly with Autodesk Revit 2018

New Material Library
Ships with over 500 high quality V-Ray materials. Additionally, the new material library is compatible for use with V-Ray for 3DS Max, V-Ray for Rhino, and V-Ray for SketchUp.

Aerial Perspective in RT
Preview atmospheric haze to distant objects and buildings while rendering in RT.

Material IDs
Mask individual objects for easier compositing and editing in Photoshop.

New V-Ray for SketchUp Update – Version 3.40.03

V-Ray for SketchUp version 3.40.03 includes upgrades to the license server, user interface, light sources, and many more helpful tweaks. Your V-Ray for SketchUp experience will be easier and smoother.

This update is free for V-Ray 3.x for SketchUp customers.

Download The Update

Highlights include:

  • License Server update to version 4.4.
  • Match Viewport mode has been added to the Render Output / Aspect Ratio drop-down menu. This matches the rendered image to the viewport’s aspect ratio.
  • Geometry Type icons have been added to the Asset Editors Geometry list. The icons identify the geometry type even if a custom name has been used.
  • Light Type icons have been added in the Asset Editors Light list. These icons identify the light source type and can be used to enable or disable the light.
  • Side-by-side stereo output layout has been implemented.

Maxwell Render 4.1 – Up to 8x Faster with New Denoiser

Today sees Next Limit announce the official release of Maxwell 4.1. This is the first significant update of the latest version of its high-end rendering tool. Aiming to optimise user workflow, and decrease rendering times whilst maintaining the quality Maxwell is famous for, this new version introduces a powerful Denoiser (by Innobright‘s Altus).

The new Denoiser feature helps to achieve clear images at a lower SL, and makes Maxwell up to eight times faster, depending on the scene. Instead of needing to render images to a high sampling level, users can keep it low and let the Denoiser do the job, setting it to denoise at all SLs or at the end.

In addition, Maxwell 4.1 brings a number of new features, fixes and improvements, including:

  • Optimized GPU-handling memory – paving the way to Multi-GPU in a future update
  • Maxwell | Multilight™ Standalone V2 – a FREE tool for light management, now with the possibility for animations and more
  • New Lights panel in Maxwell | Studio to play with light intensity
  • New illumination assets in the Library Panel
  • New material compatibility: MERL, X-rite AxF, Real-IES files

The tremendous performance improvements obtained with the denoiser surpass any previous experience with Maxwell, especially in situations where noise -an inherent problem in truly unbiased engines- requires long render times to clean. This version will also pave the way for many upcoming improvements in GPU rendering, interactivity and cloud deployment. We remain committed to preserving Maxwell as the leading ground truth in rendering technology.

V-Ray 3.5 For MODO Released

Chaos have added cutting-edge features to V-Ray for Modo. Their twin-engine rendering architecture is built to take full advantage of the latest CPU and GPU hardware. Users can now render anything and everything, from quick design models to your most detailed 3D scenes.

This update is free for existing V-Ray 3.x for Modo customers and all new workstations licenses are 20% off until 23rd June 2017.

New in V-Ray 3.5 for Modo

  • Adaptive Lights
    Fast new lighting algorithm that speeds up rendering up to 7x faster in scenes with many lights.
  • Improved GPU rendering
    Significant speed improvements, smarter memory management and support for more production features than ever before.
  • alSurface material
    General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin.
  • Glossy Fresnel
    New, physically-accurate reflection model.
  • Texture Isolate
    Isolate selected textures directly on your model during interactive rendering for easier texture placement and fine-tuning of procedural textures like Dirt or Noise.
  • Render zoom & Enhance region
    Zero in on any part of your image to fine-tune your renders quickly and easily.
  • Powerful new VFB controls
    Select Materials and items directly in the V-Ray Frame Buffer. Plus new camera controls let you change focus distance and F-Stop.
  • Interactive lens effects
    GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering.
  • V-Ray scene reference
    Reference and render a complete V-Ray scene file created in any application.
  • Open Shading Language (OSL) Support
    Write your own materials and procedural textures or download and use those developed by the OSL community.


Save 20% on new V-Ray for MODO workstation licenses until the 23rd June!