Webinar: The Efficient KeyShot User – Materials

This webinar series will take a look at the top features and functions that the most efficient KeyShot 7 users embrace in their workflow. Each webinar will cover a general topic. Luxion kick off the first webinar in the series with Materials. Sign up quickly as space is limited!

In this webinar:

  • Assign Materials From Library on Import
  • Filter In-Project Materials list
  • Select Parts by Material
  • Linking and Unlinking Materials
  • Isolate Materials to Selection
  • Multi-Material (Pro)
  • Q & A

Thursday 30th November  2017
6 PM – 7PM GMT

Webinar: V-Ray 3.6 for SketchUp

Learn how V-Ray 3.6 for SketchUp can boost your productivity in architecture and design projects.

CG Specialist Atanas Tudzharov will demonstrate rendering directly in the SketchUp viewport and show you how to harness the full power of your hardware with Chaos Group’s signature Hybrid rendering.

He’ll cover lots of cutting-edge features, including:

  • Powerful GPU Rendering
    V-Ray 3.6 for SketchUp includes faster, more powerful GPU rendering, with added support for aerial perspective, displacement, subsurface scattering, matte/shadows, and more.
  • Hybrid Rendering
    V-Ray GPU running on NVIDIA CUDA can take full advantage of both CPUs and GPUs.
  • Adaptive Lights
    Cut render times in scenes with many lights by up to 700%.
  • Viewport Rendering
    Render live directly in the SketchUp viewport. And, with improved viewport materials, you’ll see a more accurate preview within SketchUp.
  • Smarter UI
    A cleaner, simpler interface, with better support for 4K monitors.
  • VRscans Compatibility
    Added support for Chaos Group’s growing library of over 600 photorealistic materials. Free 90-day trials available.

Register Now

Tuesday 5th December, 2017
10:00 AM – 11:00 AM CET

V-Ray for Sketchup 3.6 Now Available – With Support for SketchUp Pro 2018!

Download Now!

New in V-Ray 3.6 for SketchUp

Viewport Rendering

With new Viewport rendering, you can easily select and render multiple regions at once and quickly blend between your V-Ray render and SketchUp model using ‘Ctrl’ plus +/- hotkeys to control opacity.


 

Powerful GPU Rendering

Faster, more powerful GPU rendering with added support for aerial perspective, displacement, subsurface scattering, matte/shadows and more.

 


 

Hybrid GPU+CPU Rendering

V-Ray GPU running on NVIDIA CUDA can take full advantage of all available hardware, including CPUs and GPUs.


 

Adaptive Lights

For scenes with lots of lights, the new Adaptive Lights mode can help you cut render times by up to 700%.

 


 

Smart UI

The entire V-Ray for SketchUp interface is now cleaner and simpler, with better support for 4K monitors..


 

File Manager

Manage all of your scene files in one place. Set file paths, create scene archives and keep track of assets like textures, IES files, and proxy objects.


 

V-Ray Colour Picker

New colour picker that’s simple and powerful. Select colour values in Screen sRGB (0–255) or Rendering (0.0–1.0) colour space.


 

V-Ray Scene Import

Import and render V-Ray scenes (.vrscene) from other applications such as 3ds Max, Rhino, and Revit.


 

Sunlight Studies

Create sunlight & shadow studies with SketchUp sun animation.


 

Fog

Give your scenes depth with new realistic 3D fog and light scattering effects.


 

New Texture Maps

Fine-tune the look of your scene with new gradient, colour temperature and procedural noise texture maps.


 

2D Displacement

Quickly add surface detail without extra modeling with optimized 2D displacement — perfect for architectural materials like brick and stone.

 


 

Animated Proxy Objects

Easily add pre-animated 3D objects like walking people and trees blowing in the wind with animated V-Ray proxies.


 

Proxy Previews

Control the look of V-Ray proxies in the SketchUp viewport. Select from Whole mesh, Bounding box, Point (Origin), and the new low poly Proxy preview mode.


 

Better Viewport Materials

Get a more accurate preview of your V-Ray materials in the SketchUp viewport.


 

Better Denoising

The V-Ray Denoiser is now easier to set up and you can refine settings even after you render.


 

Noew Compatible with VR Scans

Now compatible with real-world scanned materials from VRscans. Access over 650 photorealistic, drag-and-drop materials and bring a new level of realism to any scene. Register for a free trial.

 

Full release notes can be found here.

V-Ray for form•Z Beta Now Available

V-Ray for form•Z is now available as a public beta. This a chance to get a first look at this exciting new renderer and give feedback on how well its working for you.

You can register for the beta here and once processed you will receive an email from vray@formZ.com with the installation details. This may take up to one business day.

V-Ray for form•Z requires v8.6 which is the soon to be released update for form•Z 8.5. If you already have v8.5, you can go ahead and get ready for the V-Ray for form•Z beta by installing the pre release 8.6 version from the form•Z WIP page.

If you are using an earlier version, you will need to upgrade to form•Z v8.5 to participate in the V-Ray for form•Z beta.

Maxwell Render – the Making-of: Dendrobium Hypercar CGI By EPTA Design

This week on the Maxwell blog they had a special guest – EPTA Design. The London-based design studio does amazing automotive CGI with Maxwell that we are excited to share with you.

EPTA Design Studio cover all the phases of the preliminary design process (research, styling, virtual modelling, 3D rendering, animation). Their wide-ranging experience combined with a compact studio setting allows them to work in a highly-lean and quality-oriented way, focusing on designs that lead to quality, innovative, and feasible outcomes.

Read the full case study below:

• Software used: Adobe Photoshop, Rhinoceros, Maxwell.
• Project credits: EPTA Design for WFRIC / Dendrobium motor

The Project

In 2015 at EPTA Design we were asked to develop the style and design of a Hypercar. The project was commissioned by Singapore’s Wong Fong Research and Innovative Center (WFRIC). The first request by the client was to create a “spaceship with wheels”. They were looking for something eye-catching, as well as a reminder of the “key aspects” associated with the company: Singapore balance between technology and nature, flower and machine, a woman‘s shape and sharp line.

“The goal was to achieve a distinctive design different from any other Hypercar.”

It was not a project for production, but rather an open-sculptural one. So, it’s a Hypercar not designed to be driven, just to be admired. Only several months after the presentation of a first-scale model of the final car to the Dendrobium Electric Hypercar SZIDF 2015, the WFRIC created dendrobiummotors.com

Concept and Creative Process

The client was clear about the name from the very beginning of the project: Dendrobim. This is the name of an Orchid in the Singapore area, a beauty symbol that amazes.

The creative process as a style study, always goes through a research / synthesis phase that takes keywords provided by the client and converts them into images. The moodboard table serves this task! Images from other sectors are used: fashion, architecture, industrial production, design, film, and art in general. With these images hung on the center-style wall, we started to draw.

Greatest Challenge

The most critical part of the project was time. We had little time to present the design, and deliver the 3D file. After a month or so, we mailed the model to Shenzen China. That was followed by a first round of CAD images, approval, and delivery. The final rendering was done later, when we had enough time to refine the model and achieve rendering quality.

Work with Maxwell

EPTA Design deals with design for rather niche sectors, and not for large-scale production. This project is positioned right at the edge, so the goal was to make high-quality realistic renders that look unbelievable.

“The quality had to be exquisite, and Maxwell is the perfect tool to achieve this goal.”

 

 

Materials

As an agency EPTA Design also offers the rendering service, but usually, we can sell this service only in conjunction with the design of the product, so we have total control over the graphic choices (materials, colors and surface finishes). We use a lot of Maxwell’s materials available in the Material Gallery. Over time, we have enriched it with some free materials downloaded from the official site and we change them slightly according to the needs of the project.

Lighting

We always present the project in two lighting sets: a photographic and a natural one (natural lighting).

For outside renders, we used the potential of the Sun plus Maxwell’s PhysicalSky combined with an HDRI.  In the photographic set, instead of the sky (Sky+Sun) we used only an HDRI (for lighting, color, and reflection) but we added some strategic plans and we assigned the lights from Maxwell’s internal library.

“In both cases, the Multilight system is crucial to light testing and comparison in real time. In addition to communicating forms and materials, it creates a certain degree of emotion to the final image.”

Postproduction

Usually all our renders undergo a post-production process. For example, in the set-up, you have to explain as well as possible the context, while when rendering we try to enhance the object itself.

Specifically, for outdoor renders, most of the work is done using HDRI, sky and sun light from machine materials and a “wet asphalt” material. But that’s not enough. To give the idea of running in a circuit, we changed the road (adding chromatic irregularities typical of asphalt with different cracks and types of asphalt, curbs and grass), blurred the wheels and added splashes of water when driving on wet ground.

Apart from these changes, we usually work on the overall image: we adjust saturation because sometimes too saturated colors make the final image less realistic, we add depth using smoke, and bright effects such as camera glows and finally we add shadows of other objects to the main scene.

The Final Piece

We are happy with the final result! The design has been well received even though in the second phase the project it underwent profound changes. Nevertheless, our design images achieved the goal of attracting the attention of the audience!

Webinar: Rendering Jewellery in KeyShot

Metals? Lighting? Gems? Master the methods for rendering jewellery in KeyShot plus see the new features in KeyShot 7 to help you along the way. Sign up quickly as space is limited!

In this webinar:

  • Breaking down a jewellery shot
  • What to consider about materials
  • How to control lighting and shadows
  • What and how to adjust in post
  • Q & A

Thursday 5th October 2017
6 pm – 7 pm BST

Webinar: Designviz With Maxwell | Sketchup

Join Next Limit and present François Verhoeve for a hands-on webinar with practical tips and workflow bringing a designviz project to life with the latest Maxwell | SketchUp 4.1.

 

A Little Bit About Your Presenter

François Verhoeven is an architect working with his business partner Dennis Fillié in the Netherlands in their own firm, FillieVerhoeven Architects, since 1993. The architectural firm, has been providing services to other architects as well such as engineering, architectural photography and archviz.


In this webinar:

Tools used:

  • Scene manager
  • Context-sensitive menu items
  • Menu items
  • FIRE
  • Maxwell | Studio

Setting up Maxwell | SketchUp

  • Environment
  • Lighting
  • Camera

Modeling tools & tips for Maxwell | SketchUp

  • Glass
  • Grass
  • Reference files
  • Skatter

Materials in Maxwell | SketchUp

  • Native SketchUp materials
  • Maxwell Materials

 

Register Now

Thursday 5th October 2017
6:00 PM – 7:00 PM BST

KeyShot 2017 Material Render Competition

KeyShot 7 is filled with new materials and Luxion want to see you using them! This month, they kick off the latest KeyShot render competition. This is your opportunity to create an amazing KeyShot scene using the all-new materials in KeyShot 7 for the chance to win a license of KeyShot or other KeyShot prize pack.

What are these materials?

  • Cloudy Plastic contains light-scattering particles to replicate complex materials such as Polycarbonate or ABS.
  • Metal has 13 new metal presets along with the ability to load Complex IOR files and add an anodized appearance.
  • Metallic Paint has settings for Clear-coat Colour, which allows you to create deep rich candy coats and adjust clear-coat thickness.
  • Toon has control of shadow colour and texture and ability to control the visibility of shadows produced by Light Source Materials.

The top 3 finalists will receive KeyShot prizes. Contestants will be judged based on innovation, creativity, and execution. Here are all the details.

Entry Requirements:
– Submit your entry on the ‘2017 KeyShot Render Competition’ forum board
– Create an amazing KeyShot scene featuring a new KeyShot 7 material
– Rendering and/or animation must be done in KeyShot
– Multiple entries are acceptable
– Post edits are acceptable
– The competition is open to everyone
– Team entries are welcome – prize will be transferred to team leader

Render Output Specification:
Resolution: 16:9 Ratio (at or above 1920×1080)
Filetype: .jpg, .png, .mp4, .avi

 

“With your submission, it’s nice to know what work went into your rendering or animation! Tell us what modeling software or other tools are used. If post editing is done, show a before and after. It’s always interesting to see!

Luxion retains the right to use any image or animation submitted for purposes of promotion and marketing. All rights to the image belong to the person creating the image and attribution will be given when an image is used. Additional requests for use of render or animation files may be requested of the user via email.”

– Luxion Inc.

 

Judging Criteria:
The submissions will be judged on three criteria:
Innovation – How is it being used? What is the application?
Creativity – What is the content? What materials/lighting?
Execution – How was KeyShot used? How is the experience?

Prizes:
3x Grand Prizes  – KeyShot Pro (total value $1,995)
3x 1st Place Prizes – KeyShot HD (total value $995)
Honorable mentions (up to 10) – KeyShot Prize Pack (t-shirts, mug, etc.)

Deadline:
Sunday, October 23, 2017 (11:59 PST) https://time.is/California

Announcement:
The winner will be announced Monday, October 30th, 2017 on the KeyShot website, forum and social media sites.

Hum3D Car Render Challenge

It’s the Fourth annual Hum3D competition for the best Car render and the largest awards event for the car 3d modelling and visualisation industry.

The rules:
Users have to create a car 3d model, put it into 3D environment and create a beautiful render. There are no limits for your creative ideas: you can choose any automobile you like whether it is a racing car or an imaginary vehicle.

The contest is supported by some of the best companies of the 3D world including, Maxwell Render, KeyShot and V-Ray and Corona Renderer.

Further information on the competition including all of the rules and prizes can be found here.

Entries are accepted from the 13th September to 29th November 2017.