Webinar: Designviz With Maxwell | Sketchup

Join Next Limit and present François Verhoeve for a hands-on webinar with practical tips and workflow bringing a designviz project to life with the latest Maxwell | SketchUp 4.1.

 

A Little Bit About Your Presenter

François Verhoeven is an architect working with his business partner Dennis Fillié in the Netherlands in their own firm, FillieVerhoeven Architects, since 1993. The architectural firm, has been providing services to other architects as well such as engineering, architectural photography and archviz.


In this webinar:

Tools used:

  • Scene manager
  • Context-sensitive menu items
  • Menu items
  • FIRE
  • Maxwell | Studio

Setting up Maxwell | SketchUp

  • Environment
  • Lighting
  • Camera

Modeling tools & tips for Maxwell | SketchUp

  • Glass
  • Grass
  • Reference files
  • Skatter

Materials in Maxwell | SketchUp

  • Native SketchUp materials
  • Maxwell Materials

 

Register Now

Thursday 5th October 2017
6:00 PM – 7:00 PM BST

KeyShot 2017 Material Render Competition

KeyShot 7 is filled with new materials and Luxion want to see you using them! This month, they kick off the latest KeyShot render competition. This is your opportunity to create an amazing KeyShot scene using the all-new materials in KeyShot 7 for the chance to win a license of KeyShot or other KeyShot prize pack.

What are these materials?

  • Cloudy Plastic contains light-scattering particles to replicate complex materials such as Polycarbonate or ABS.
  • Metal has 13 new metal presets along with the ability to load Complex IOR files and add an anodized appearance.
  • Metallic Paint has settings for Clear-coat Colour, which allows you to create deep rich candy coats and adjust clear-coat thickness.
  • Toon has control of shadow colour and texture and ability to control the visibility of shadows produced by Light Source Materials.

The top 3 finalists will receive KeyShot prizes. Contestants will be judged based on innovation, creativity, and execution. Here are all the details.

Entry Requirements:
– Submit your entry on the ‘2017 KeyShot Render Competition’ forum board
– Create an amazing KeyShot scene featuring a new KeyShot 7 material
– Rendering and/or animation must be done in KeyShot
– Multiple entries are acceptable
– Post edits are acceptable
– The competition is open to everyone
– Team entries are welcome – prize will be transferred to team leader

Render Output Specification:
Resolution: 16:9 Ratio (at or above 1920×1080)
Filetype: .jpg, .png, .mp4, .avi

 

“With your submission, it’s nice to know what work went into your rendering or animation! Tell us what modeling software or other tools are used. If post editing is done, show a before and after. It’s always interesting to see!

Luxion retains the right to use any image or animation submitted for purposes of promotion and marketing. All rights to the image belong to the person creating the image and attribution will be given when an image is used. Additional requests for use of render or animation files may be requested of the user via email.”

– Luxion Inc.

 

Judging Criteria:
The submissions will be judged on three criteria:
Innovation – How is it being used? What is the application?
Creativity – What is the content? What materials/lighting?
Execution – How was KeyShot used? How is the experience?

Prizes:
3x Grand Prizes  – KeyShot Pro (total value $1,995)
3x 1st Place Prizes – KeyShot HD (total value $995)
Honorable mentions (up to 10) – KeyShot Prize Pack (t-shirts, mug, etc.)

Deadline:
Sunday, October 23, 2017 (11:59 PST) https://time.is/California

Announcement:
The winner will be announced Monday, October 30th, 2017 on the KeyShot website, forum and social media sites.

Hum3D Car Render Challenge

It’s the Fourth annual Hum3D competition for the best Car render and the largest awards event for the car 3d modelling and visualisation industry.

The rules:
Users have to create a car 3d model, put it into 3D environment and create a beautiful render. There are no limits for your creative ideas: you can choose any automobile you like whether it is a racing car or an imaginary vehicle.

The contest is supported by some of the best companies of the 3D world including, Maxwell Render, KeyShot and V-Ray and Corona Renderer.

Further information on the competition including all of the rules and prizes can be found here.

Entries are accepted from the 13th September to 29th November 2017.

Buy Cinema 4D R18 Today, Get R19 Free

Cinema 4D R19 is on it’s way and until the 31st August all new Cinema 4D licences, sidegrades and upgrades will include 1 year MAXON Service Agreement (MSA) at no extra cost.

This means you will receive R18 now and R19 as soon as it’s released in September. MSA also includes a full Cineversity membership, priority support and a second activation for your licence.

Buy Cinema 4D today or contact us for further information.

Webinar: 5 Things to Know About Moving to KeyShot 7

In one of Luxion’s first webinars covering the important new features in KeyShot 7, they go over the top five things to know about when using KeyShot 7. This webinar will cover moving from KeyShot 6 to 7 for existing users and provide great insight for those new to KeyShot. Sign up quickly as space is limited!

In this webinar:

  • Getting Started with KeyShot 7
  • Organizing KeyShot Resources
  • Using the New Material Features
  • Viewsets and Studios Explained
  • Working with the HDRI Editor
  • Q & A


Tuesday 8th August 2017
6pm – 7pm (UK)

RealFlow | Cinema 4D 2.0 Now Available

Realflow for C4D 2 - Now Available
The wait is over – after listening to all of the feedback from their users Next Limit have released version 2 of their Cinema 4D plugin. Packed full of new features and improvements, version 2 gives you the best in fluid simulation, directly inside Cinema 4D.

What’s New?

Simulation

  • New granular, viscous, and viscoelastic materials.
  • New rigid and elastic deformer.
  • New “Particle Skinner” tool transfers position and velocity data from particles to objets to move and deform them.
  • Multi-physics solver (I). All materials are managed under the same solver framework.
  • Multi-physics solver (II). Different fluid and deformer types are able to interact, e.g. granular + liquids, viscoelastic + granular, elastic + liquid.
  • Speed and memory improvements (GPU 3-8x faster than CPU).
  • Improved robustness of GPU calculations.
  • Huge speed improvement in calculating the volume of interacting objects.
  • Interactions between multiple fluids.
  • Multiple scene objects within the same project.
  • New “Tensile Strength” parameter helps to shape and improve a fluid’s borders in conjunction with “Surface Tension”.
  • New “Vorticity Boost” parameter for vivid and turbulent fluids.
  • Use image maps for an object’s friction, stickiness, roughness, etc. to influence particles.

Daemons

  • New “Reset Age” and “Keep Source Particles” options for the “Filter” daemon.
  • New and versatile falloff functions for many force-based daemons.
  • New random parameters for improved and more realistic filtering.

Rendering

  • Better and more robust collaboration with external render engines.
  • Improved motion blur: motion blur is now possible in conjunction with particles and render instances.

Workflow

  • Meshes can now be built from already cached simulations with the “Cache Meshes” button.
  • New “RealFlow” preferences entry to specify a default cache folder.
  • Improved connection to Cinema 4D’s MoGraph, Hair, and Take.
  • New “Volume” und “Collider” tags.
  • Fluid masking allows to shape particle volumes through helper objects.
  • Improved and faster method for filling object volumes with particles.
  • Automatic or manual time step management.
  • New “Links” field for type-aware linking of fluids, deformer, emitters, daemons, and collision objects.
  • Random parameters for scatter effects like sand piles, river gravel, ground rocks, etc.
  • Multiple “Collider” tags per object.

Various

  • New plugin architecture
  • Cache file format is Alembic Ogawa for meshes and particles.
  • For rigid and elastic deformer we use a proprietary format, but only temporarily. We will be moving to Alembic for these types as soon as possible.

V-Ray 3.5 for Revit Is Here

Free V-Ray for Revit update includes Adaptive Lights, improved Swarm and Revit 2018 support

This update includes the new Adaptive Lights algorithm, which renders up to seven times faster on some scenes. In addition, Chaos have made several improvements to V-Ray Swarm, the elastic distributed rendering platform, including installation customization, support for Linux and MacOS operating systems and a greater support for a variety of network configurations.

V-Ray for Revit is now available for Autodesk Revit 2018.

For users of V-Ray 3.x, this update is free and available now.

Other new features include:

Revit 2018 Compatibility
V-Ray works seamlessly with Autodesk Revit 2018

New Material Library
Ships with over 500 high quality V-Ray materials. Additionally, the new material library is compatible for use with V-Ray for 3DS Max, V-Ray for Rhino, and V-Ray for SketchUp.

Aerial Perspective in RT
Preview atmospheric haze to distant objects and buildings while rendering in RT.

Material IDs
Mask individual objects for easier compositing and editing in Photoshop.

New V-Ray for SketchUp Update – Version 3.40.03

V-Ray for SketchUp version 3.40.03 includes upgrades to the license server, user interface, light sources, and many more helpful tweaks. Your V-Ray for SketchUp experience will be easier and smoother.

This update is free for V-Ray 3.x for SketchUp customers.

Download The Update

Highlights include:

  • License Server update to version 4.4.
  • Match Viewport mode has been added to the Render Output / Aspect Ratio drop-down menu. This matches the rendered image to the viewport’s aspect ratio.
  • Geometry Type icons have been added to the Asset Editors Geometry list. The icons identify the geometry type even if a custom name has been used.
  • Light Type icons have been added in the Asset Editors Light list. These icons identify the light source type and can be used to enable or disable the light.
  • Side-by-side stereo output layout has been implemented.

E-on Software 3D CG Environment Competition 2017 – Now Open

E-on software, in association with Nvidia, Wacom, HP, Pixologic, ArtStation, CGChannel, CGSociety, Cornucopia3D, Geekatplay, AsileFX, QuadSpinner, Routledge, Gnomon School, Bournemouth University and Ecole George Melies are honoured to invite you to participate in the “3D Environment Competition 2017”.

With judges that are leading experts in the major fields of the 3D entertainment industry, and with over $30,000 worth in prizes, this competition is the biggest they have ever organised!


Competition Overview

Create an image of any kind of environment!

Images can be in any style and genre, realistic or imaginary, as long as the natural environment is visually predominant. You can use imported objects and figures, but keep in mind that the judges will focus primarily on the quality of the 3D landscape.

Main and Academic Categories

For the first time, the competition will have 2 distinct categories, with specific prizes for both.

The main category is opened to every Artist (professionals and hobbyists), and the second category will be dedicated to Students.

To keep things simple, all entrants will submit their entry to the same gallery, however, Students must add an Academic watermark to their submission to be considered for the e-on Academic category.

Learn more from the Competition rules page.

Authorised Software Packages

You may use your application of choice, in combination with any of the e-on software products. This includes any version of VUE (Esprit, Studio, Complete, Infinite or xStream), including the free Personal Learning Edition and the free VUE Pioneer.

You may also use PlantFactory, Carbon Scatter, CloudFactory, and LumenRT or their respective PLEs and trial versions!

The 3D Environment competition is open to everyone, hobbyists and professionals alike. The judging will be based solely on the quality, originality and artistic merit of the images, not on the software used to create them.

In the first stage of the competition, e-on’s Picture of the Day contest team will select 10 finalists from all submissions in each category. The finalists’ images will be displayed on the e-on website, with links to their personal website/gallery. In the second stage, our judges will pick the winners out of the finalists.

Schedule

  • Submission period: June 1 – September 30, 2017.
  • Finalists announced: October 13, 2017.
  • Winners announced: October 31, 2017

Further information can be found here.

V-Ray 3.5 For MODO Released

Chaos have added cutting-edge features to V-Ray for Modo. Their twin-engine rendering architecture is built to take full advantage of the latest CPU and GPU hardware. Users can now render anything and everything, from quick design models to your most detailed 3D scenes.

This update is free for existing V-Ray 3.x for Modo customers and all new workstations licenses are 20% off until 23rd June 2017.

New in V-Ray 3.5 for Modo

  • Adaptive Lights
    Fast new lighting algorithm that speeds up rendering up to 7x faster in scenes with many lights.
  • Improved GPU rendering
    Significant speed improvements, smarter memory management and support for more production features than ever before.
  • alSurface material
    General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin.
  • Glossy Fresnel
    New, physically-accurate reflection model.
  • Texture Isolate
    Isolate selected textures directly on your model during interactive rendering for easier texture placement and fine-tuning of procedural textures like Dirt or Noise.
  • Render zoom & Enhance region
    Zero in on any part of your image to fine-tune your renders quickly and easily.
  • Powerful new VFB controls
    Select Materials and items directly in the V-Ray Frame Buffer. Plus new camera controls let you change focus distance and F-Stop.
  • Interactive lens effects
    GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering.
  • V-Ray scene reference
    Reference and render a complete V-Ray scene file created in any application.
  • Open Shading Language (OSL) Support
    Write your own materials and procedural textures or download and use those developed by the OSL community.


Save 20% on new V-Ray for MODO workstation licenses until the 23rd June!