E-on Software have released a new version of LumenRT. LumenRT is e-on software’s revolutionary 3D technology for the interactive visualization of architectural projects. Create high quality real-time visualizations of your models and explore them with your mouse!
With its new real-time engine, LumenRT 2 has a number of new features and enhancements, including:
– Complete physical simulation of light
– Physically accurate reflections
– Adjustable time of day
– Precise anti-aliasing and motion blur
– Soft shadows with varying softness
– Water and underwater effects
– Advanced material rendering
– Realistic skies
– Low quality mode for optimized performance on slower boards
LumenRT 2 Review is available for SketchUp on the Macintosh (OS X 10.6) and Windows (XP, Vista and Seven) platforms
The realtime engine is compatible with Google SketchUp, with support for other platforms coming soon, and allows for publishing scenes as self-contained executable files that play on PCs and Macs. A trial version is available for download.
Leveraging the Power of Rhino for the Naval Architect
This new version (1.2.2) contains a number of new features, feature improvements, and bug fixes. Some highlights include:
Hydrostatics and Stability: By default, the “Pre-float” check is run each time hydrostatics are calculated, in order to review the model for errors. This option can be disabled.
Hydrostatics and Stability: Real-time hydrostatics and Sectional Area Curve will now update when an entire surface is moved (when the move is complete).
Weight and Cost: If the user attempts to edit the weight/cost properties associated with a block instance, a message is provided that only the weight/cost properties associated with the block definition can be edited.
Hull Design: Improved performance of Orca section calculation when dragging many objects.
Licensing: Implemented a newer version of the Licensing libraries, allowing self-service activation through a user website for cases where Internet activation is not possible, because the computer where Orca3D is installed does not have Internet access.
Units Fixes – Fixed bug in unit conversion values for metric mass density units other than kg/m^3.
OrcaMove Fixes – Fixed OrcaMove ghosting and an incorrect real-time sectional area curve behavior, in which one move caused two sectional area curve updates.
PIAS Export Fixes – Modified PIAS section export to meet the requirement of positive transverse coordinate (regardless of whether port/stbd is modeled). Added logic to join station segments by filling in gaps with straight line segments.
Hydrostatics: Fixed a bug in the scriptable version of the OrcaHydrostatics command when using the “TransformModel” command option. Fixed a bug in which “undo-ing” a surface manipulation while real-time hydrostatics/sectional area curve were active did not cause a hydrostatics/sectional area curve update.
This WIP will expire on March 1st. Either the final version of Orca3D 1.2 will be released before then, or a new WIP will be released.
CAD Software Direct are proud to announce that we are now official UK Resellers of Maxwell Render.
Maxwell Render is a recognised standard in architectural visualisation, product design, interior design, film/animation production, engineering and other markets that require the highest render standards. The technology behind Maxwell Render enables users to create materials, set lights and cameras, and render 3D scenes, all in a stunningly realistic and intuitive way, resulting in images that are indistinguishable from photographs
Project Geppeto is an early stage research project that makes it fast, easy and fun to add crowds to your work. It is a brilliant way for architects, engineers, and designers to bring their presentations to life using simple geometric shapes and paths.
What autodesk says about this is:
Autodesk Project Geppetto is an early-stage research project that explores making it easy, fast, and fun to add crowds to 3ds Max scenes. Geppetto is a data-driven animation system that offers high level control of plausible human motion. Creating and editing Geppetto crowds is done using simple geometric shapes and paths. This free* technology preview of Project Geppetto comes with a set of animations for use in common settings like sidewalks, hallways, lobbies, and plazas. Architects, engineers, and designers can use Geppetto to enrich the context of their presentations with realistic human activity. Geppetto is the first crowd technology to offer both ease of use and high quality results.
The idea is to solve these 3 big problems
Creating believable motion easily (Geppetto)
Creating the look of any kind of human population or demographic and allowing for cultural influences (Evolver)
Creating an efficient framework for interacting with tens of thousands of such characters
Geppetto technology can currently solve some of the following problems:
Path following: Real-time steering of physically correct walking and running motion that follows a specified path.
Agile responses: Real-time triggering of physically believable agile motions, such as quick turns. This is required for collision avoidance and navigation.
Object interaction: Seamless and natural real-time interaction with objects in the environment, such as sitting in chairs, or stepping up to climb stairs.
Intelligent “human-like” dynamic obstacle avoidance: The perception of potential collisions and subsequent evasive actions must mimic the response times and behavior of real human beings.
Intuitive crowd orchestration: New methods will be introduced that allow artists to directly control the flow and interaction of traffic patterns. Ease of use plays a major role in the design of the intended workflow. Characters are orchestrated in an intuitive high-level fashion through the manipulation of flow patterns, goals, and designated behaviors. The tools are geared toward controls that are fun to use, and accessible to “non-animators” but not at the expense of serious artistic control.
This free technology preview of Project Geppetto comes with a set of animations for use in common settings like sidewalks, hallways, lobbies, and plazas.
To read more about the Geppeto Project Click here.
E-on software have now released Vue 10 Infinite and Vue 10 xStream and have also announced that it will release the new versions of the Vue product range such as, Pioneer & Theme-packs, Frontier, Esprit, Studio and Complete in mid November 2011.
Vue 10 adds a number of new and extended features such as:
Spline and Road Tools: Vue 10 includes a comprehensive spline toolkit that can be used for EcoSystems, terrain effects, building roads or creating objects. An automatic path-finding algorithm can also be used to build realistic roads at the surface of terrains.
Dynamic Rocks: Vue 10 features a library of dynamic rock templates that can be used to instantly create single rocks, groups of rocks, or use them in EcoSystems. Each time the user creates a rock from a template, a new and unique variation will be generated.
Physical Transparency and Water Shaders: Physical transparency adds absorption and scattering parameters to allow for realistic light absorption in glass or in a body of water. Ocean waves now accurately affect incident light to produce realistic underwater caustics.
Render Comparison: The new render display dialog now lets the user stack and compare previous renders. Users can overlay and compare 2 renders (including multi-pass layers) and use HDR difference tools for in depth analysis. Lightweight render clones can be created to test various postprocessing effects, without altering the original render.
EcoSystem Phase and Lean-out Control: Vue 10 lets the user individually control the phase (animation offset) of animated elements inside EcoSystem populations for creating more natural animations. Phase is totally user-controllable on a per instance basis, using the function graph. EcoSystem Lean-out Control lets the user define how the EcoSystem instances lean out towards zones of lower density.
Terrain Editing Improvements: Users can now precisely preview the active zones when painting with a brush that has Environment Constraints applied. A new Custom 3D terrain brush is added to the brush collection. Mask rotation can also be enabled/disabled when painting in the terrain editor. Material painting in the terrain editor is markedly improved. A new Strata3D node is added for the creation of realistic canyon walls and stratified rock formations. And much more!
Edge-based Anti-Aliasing: A new edge-based anti-aliasing algorithm is added to complement the previous color-based anti-aliasing strategy. Both AA settings can be configured independently.
Improved Depth of Field and Motion Blur.
Up to 30% Faster Rendering Speed*: Significant internal optimizations made to Vue 10’s rendering engine will result in dramatically accelerated rendering.
And much more: new “Main View Defined” Aspect Ratio, Multiple Camera Aspect Ratio Variation, Improved Render Area, Texture Projection Node, Mixed Materials Alpha Channel, Collada Morph Targets…
Plus all the new features introduced in Vue 9.5 such as GPU Anti-Aliasing, FastHybrid Depth of Field, Atmosphere Relighting, Localized Cloud Layers, Advanced Cloud Control, Interactive Texture Placement, Custom Star Maps and more.