Webinar: Rendering Jewellery in KeyShot

Metals? Lighting? Gems? Master the methods for rendering jewellery in KeyShot plus see the new features in KeyShot 7 to help you along the way. Sign up quickly as space is limited!

In this webinar:

  • Breaking down a jewellery shot
  • What to consider about materials
  • How to control lighting and shadows
  • What and how to adjust in post
  • Q & A

Thursday 5th October 2017
6 pm – 7 pm BST

Webinar: Designviz With Maxwell | Sketchup

Join Next Limit and present François Verhoeve for a hands-on webinar with practical tips and workflow bringing a designviz project to life with the latest Maxwell | SketchUp 4.1.

 

A Little Bit About Your Presenter

François Verhoeven is an architect working with his business partner Dennis Fillié in the Netherlands in their own firm, FillieVerhoeven Architects, since 1993. The architectural firm, has been providing services to other architects as well such as engineering, architectural photography and archviz.


In this webinar:

Tools used:

  • Scene manager
  • Context-sensitive menu items
  • Menu items
  • FIRE
  • Maxwell | Studio

Setting up Maxwell | SketchUp

  • Environment
  • Lighting
  • Camera

Modeling tools & tips for Maxwell | SketchUp

  • Glass
  • Grass
  • Reference files
  • Skatter

Materials in Maxwell | SketchUp

  • Native SketchUp materials
  • Maxwell Materials

 

Register Now

Thursday 5th October 2017
6:00 PM – 7:00 PM BST

KeyShot 2017 Material Render Competition

KeyShot 7 is filled with new materials and Luxion want to see you using them! This month, they kick off the latest KeyShot render competition. This is your opportunity to create an amazing KeyShot scene using the all-new materials in KeyShot 7 for the chance to win a license of KeyShot or other KeyShot prize pack.

What are these materials?

  • Cloudy Plastic contains light-scattering particles to replicate complex materials such as Polycarbonate or ABS.
  • Metal has 13 new metal presets along with the ability to load Complex IOR files and add an anodized appearance.
  • Metallic Paint has settings for Clear-coat Colour, which allows you to create deep rich candy coats and adjust clear-coat thickness.
  • Toon has control of shadow colour and texture and ability to control the visibility of shadows produced by Light Source Materials.

The top 3 finalists will receive KeyShot prizes. Contestants will be judged based on innovation, creativity, and execution. Here are all the details.

Entry Requirements:
– Submit your entry on the ‘2017 KeyShot Render Competition’ forum board
– Create an amazing KeyShot scene featuring a new KeyShot 7 material
– Rendering and/or animation must be done in KeyShot
– Multiple entries are acceptable
– Post edits are acceptable
– The competition is open to everyone
– Team entries are welcome – prize will be transferred to team leader

Render Output Specification:
Resolution: 16:9 Ratio (at or above 1920×1080)
Filetype: .jpg, .png, .mp4, .avi

 

“With your submission, it’s nice to know what work went into your rendering or animation! Tell us what modeling software or other tools are used. If post editing is done, show a before and after. It’s always interesting to see!

Luxion retains the right to use any image or animation submitted for purposes of promotion and marketing. All rights to the image belong to the person creating the image and attribution will be given when an image is used. Additional requests for use of render or animation files may be requested of the user via email.”

– Luxion Inc.

 

Judging Criteria:
The submissions will be judged on three criteria:
Innovation – How is it being used? What is the application?
Creativity – What is the content? What materials/lighting?
Execution – How was KeyShot used? How is the experience?

Prizes:
3x Grand Prizes  – KeyShot Pro (total value $1,995)
3x 1st Place Prizes – KeyShot HD (total value $995)
Honorable mentions (up to 10) – KeyShot Prize Pack (t-shirts, mug, etc.)

Deadline:
Sunday, October 23, 2017 (11:59 PST) https://time.is/California

Announcement:
The winner will be announced Monday, October 30th, 2017 on the KeyShot website, forum and social media sites.

Hum3D Car Render Challenge

It’s the Fourth annual Hum3D competition for the best Car render and the largest awards event for the car 3d modelling and visualisation industry.

The rules:
Users have to create a car 3d model, put it into 3D environment and create a beautiful render. There are no limits for your creative ideas: you can choose any automobile you like whether it is a racing car or an imaginary vehicle.

The contest is supported by some of the best companies of the 3D world including, Maxwell Render, KeyShot and V-Ray and Corona Renderer.

Further information on the competition including all of the rules and prizes can be found here.

Entries are accepted from the 13th September to 29th November 2017.

Buy Cinema 4D R18 Today, Get R19 Free

Cinema 4D R19 is on it’s way and until the 31st August all new Cinema 4D licences, sidegrades and upgrades will include 1 year MAXON Service Agreement (MSA) at no extra cost.

This means you will receive R18 now and R19 as soon as it’s released in September. MSA also includes a full Cineversity membership, priority support and a second activation for your licence.

Buy Cinema 4D today or contact us for further information.

Webinar: 5 Things to Know About Moving to KeyShot 7

In one of Luxion’s first webinars covering the important new features in KeyShot 7, they go over the top five things to know about when using KeyShot 7. This webinar will cover moving from KeyShot 6 to 7 for existing users and provide great insight for those new to KeyShot. Sign up quickly as space is limited!

In this webinar:

  • Getting Started with KeyShot 7
  • Organizing KeyShot Resources
  • Using the New Material Features
  • Viewsets and Studios Explained
  • Working with the HDRI Editor
  • Q & A


Tuesday 8th August 2017
6pm – 7pm (UK)

RealFlow | Cinema 4D 2.0 Now Available

Realflow for C4D 2 - Now Available
The wait is over – after listening to all of the feedback from their users Next Limit have released version 2 of their Cinema 4D plugin. Packed full of new features and improvements, version 2 gives you the best in fluid simulation, directly inside Cinema 4D.

What’s New?

Simulation

  • New granular, viscous, and viscoelastic materials.
  • New rigid and elastic deformer.
  • New “Particle Skinner” tool transfers position and velocity data from particles to objets to move and deform them.
  • Multi-physics solver (I). All materials are managed under the same solver framework.
  • Multi-physics solver (II). Different fluid and deformer types are able to interact, e.g. granular + liquids, viscoelastic + granular, elastic + liquid.
  • Speed and memory improvements (GPU 3-8x faster than CPU).
  • Improved robustness of GPU calculations.
  • Huge speed improvement in calculating the volume of interacting objects.
  • Interactions between multiple fluids.
  • Multiple scene objects within the same project.
  • New “Tensile Strength” parameter helps to shape and improve a fluid’s borders in conjunction with “Surface Tension”.
  • New “Vorticity Boost” parameter for vivid and turbulent fluids.
  • Use image maps for an object’s friction, stickiness, roughness, etc. to influence particles.

Daemons

  • New “Reset Age” and “Keep Source Particles” options for the “Filter” daemon.
  • New and versatile falloff functions for many force-based daemons.
  • New random parameters for improved and more realistic filtering.

Rendering

  • Better and more robust collaboration with external render engines.
  • Improved motion blur: motion blur is now possible in conjunction with particles and render instances.

Workflow

  • Meshes can now be built from already cached simulations with the “Cache Meshes” button.
  • New “RealFlow” preferences entry to specify a default cache folder.
  • Improved connection to Cinema 4D’s MoGraph, Hair, and Take.
  • New “Volume” und “Collider” tags.
  • Fluid masking allows to shape particle volumes through helper objects.
  • Improved and faster method for filling object volumes with particles.
  • Automatic or manual time step management.
  • New “Links” field for type-aware linking of fluids, deformer, emitters, daemons, and collision objects.
  • Random parameters for scatter effects like sand piles, river gravel, ground rocks, etc.
  • Multiple “Collider” tags per object.

Various

  • New plugin architecture
  • Cache file format is Alembic Ogawa for meshes and particles.
  • For rigid and elastic deformer we use a proprietary format, but only temporarily. We will be moving to Alembic for these types as soon as possible.

V-Ray 3.5 for Revit Is Here

Free V-Ray for Revit update includes Adaptive Lights, improved Swarm and Revit 2018 support

This update includes the new Adaptive Lights algorithm, which renders up to seven times faster on some scenes. In addition, Chaos have made several improvements to V-Ray Swarm, the elastic distributed rendering platform, including installation customization, support for Linux and MacOS operating systems and a greater support for a variety of network configurations.

V-Ray for Revit is now available for Autodesk Revit 2018.

For users of V-Ray 3.x, this update is free and available now.

Other new features include:

Revit 2018 Compatibility
V-Ray works seamlessly with Autodesk Revit 2018

New Material Library
Ships with over 500 high quality V-Ray materials. Additionally, the new material library is compatible for use with V-Ray for 3DS Max, V-Ray for Rhino, and V-Ray for SketchUp.

Aerial Perspective in RT
Preview atmospheric haze to distant objects and buildings while rendering in RT.

Material IDs
Mask individual objects for easier compositing and editing in Photoshop.

New V-Ray for SketchUp Update – Version 3.40.03

V-Ray for SketchUp version 3.40.03 includes upgrades to the license server, user interface, light sources, and many more helpful tweaks. Your V-Ray for SketchUp experience will be easier and smoother.

This update is free for V-Ray 3.x for SketchUp customers.

Download The Update

Highlights include:

  • License Server update to version 4.4.
  • Match Viewport mode has been added to the Render Output / Aspect Ratio drop-down menu. This matches the rendered image to the viewport’s aspect ratio.
  • Geometry Type icons have been added to the Asset Editors Geometry list. The icons identify the geometry type even if a custom name has been used.
  • Light Type icons have been added in the Asset Editors Light list. These icons identify the light source type and can be used to enable or disable the light.
  • Side-by-side stereo output layout has been implemented.