Webinar: The Efficient KeyShot User – Materials

This webinar series will take a look at the top features and functions that the most efficient KeyShot 7 users embrace in their workflow. Each webinar will cover a general topic. Luxion kick off the first webinar in the series with Materials. Sign up quickly as space is limited!

In this webinar:

  • Assign Materials From Library on Import
  • Filter In-Project Materials list
  • Select Parts by Material
  • Linking and Unlinking Materials
  • Isolate Materials to Selection
  • Multi-Material (Pro)
  • Q & A

Thursday 30th November  2017
6 PM – 7PM GMT

Webinar: V-Ray 3.6 for SketchUp

Learn how V-Ray 3.6 for SketchUp can boost your productivity in architecture and design projects.

CG Specialist Atanas Tudzharov will demonstrate rendering directly in the SketchUp viewport and show you how to harness the full power of your hardware with Chaos Group’s signature Hybrid rendering.

He’ll cover lots of cutting-edge features, including:

  • Powerful GPU Rendering
    V-Ray 3.6 for SketchUp includes faster, more powerful GPU rendering, with added support for aerial perspective, displacement, subsurface scattering, matte/shadows, and more.
  • Hybrid Rendering
    V-Ray GPU running on NVIDIA CUDA can take full advantage of both CPUs and GPUs.
  • Adaptive Lights
    Cut render times in scenes with many lights by up to 700%.
  • Viewport Rendering
    Render live directly in the SketchUp viewport. And, with improved viewport materials, you’ll see a more accurate preview within SketchUp.
  • Smarter UI
    A cleaner, simpler interface, with better support for 4K monitors.
  • VRscans Compatibility
    Added support for Chaos Group’s growing library of over 600 photorealistic materials. Free 90-day trials available.

Register Now

Tuesday 5th December, 2017
10:00 AM – 11:00 AM CET

V-Ray for Sketchup 3.6 Now Available – With Support for SketchUp Pro 2018!

Download Now!

New in V-Ray 3.6 for SketchUp

Viewport Rendering

With new Viewport rendering, you can easily select and render multiple regions at once and quickly blend between your V-Ray render and SketchUp model using ‘Ctrl’ plus +/- hotkeys to control opacity.


 

Powerful GPU Rendering

Faster, more powerful GPU rendering with added support for aerial perspective, displacement, subsurface scattering, matte/shadows and more.

 


 

Hybrid GPU+CPU Rendering

V-Ray GPU running on NVIDIA CUDA can take full advantage of all available hardware, including CPUs and GPUs.


 

Adaptive Lights

For scenes with lots of lights, the new Adaptive Lights mode can help you cut render times by up to 700%.

 


 

Smart UI

The entire V-Ray for SketchUp interface is now cleaner and simpler, with better support for 4K monitors..


 

File Manager

Manage all of your scene files in one place. Set file paths, create scene archives and keep track of assets like textures, IES files, and proxy objects.


 

V-Ray Colour Picker

New colour picker that’s simple and powerful. Select colour values in Screen sRGB (0–255) or Rendering (0.0–1.0) colour space.


 

V-Ray Scene Import

Import and render V-Ray scenes (.vrscene) from other applications such as 3ds Max, Rhino, and Revit.


 

Sunlight Studies

Create sunlight & shadow studies with SketchUp sun animation.


 

Fog

Give your scenes depth with new realistic 3D fog and light scattering effects.


 

New Texture Maps

Fine-tune the look of your scene with new gradient, colour temperature and procedural noise texture maps.


 

2D Displacement

Quickly add surface detail without extra modeling with optimized 2D displacement — perfect for architectural materials like brick and stone.

 


 

Animated Proxy Objects

Easily add pre-animated 3D objects like walking people and trees blowing in the wind with animated V-Ray proxies.


 

Proxy Previews

Control the look of V-Ray proxies in the SketchUp viewport. Select from Whole mesh, Bounding box, Point (Origin), and the new low poly Proxy preview mode.


 

Better Viewport Materials

Get a more accurate preview of your V-Ray materials in the SketchUp viewport.


 

Better Denoising

The V-Ray Denoiser is now easier to set up and you can refine settings even after you render.


 

Noew Compatible with VR Scans

Now compatible with real-world scanned materials from VRscans. Access over 650 photorealistic, drag-and-drop materials and bring a new level of realism to any scene. Register for a free trial.

 

Full release notes can be found here.

Rhino for Windows 6 Beta Now Available

The Rhino V6 beta is finally here!

Version 5 users can register for the beta here and get started with all the new features of V6.

For the next few builds, McNeel will be wrapping up the documentation, localisation and working with their third-party developers to get their plug-ins ported to Rhino 6.

New this week:

Bug Fixes:

  • Annotation: Dot: Text unreadable when dots are blue (RH-424292)
  • ApplyShutLining: Turning off the crv removes the render mesh (RH-42386)
  • Cycles:
    • Doesn’t respect the Transparent background option (RH-42413)
    • Properties panel doesn’t update when Raytraced is running (RH-423341)
    • Setting display to Raytraced crashes Rhino (RH-42332)
    • StartResolution default value is bad (zero) (RH-42376)
  • Display:
    • Can’t drag and drop material onto fully transparent object (RH-42313)
    • Cannot override locked color of curves (RH-42357)
    • Curves in X-Ray after Glass assignment (RH-42333)
    • Rhino crashes when loading the attached file. (RH-42428)
    • Video driver information is always wrong or “Not Available” (RH-424881)
  • File IO:
    • Font size tune up in PDF export (RH-42397)
    • Stacked, multi-line text from DWG is not stacked or positioned correctly (RH-28474)
  • Fin: Fin on twisted degree 1 surfaces (RH-42324)
  • Grasshopper: Mesh naked edges are too difficult to merge. (RH-40126)
  • Grasshopper: Components: Construct Mesh in GH (RH-37837)
  • Help:
    • String possibly missing (?) in BooleanIntersection.htm (RH-42420)
    • Wrong syntax in Options (RH-424231)
  • Installer:
    • Beta Dujour installer doesn’t install on top of old WIP/6.x build (RH-424161)
    • Rhino BETA shortcut icon says “WIP” (RH-42402)
  • Licensing and Validation:
    • After user enters their license key, offer to add it to their Rhino account (RH-424421)
    • Language for adding license to Rhino account (RH-42502)
    • Rhino Commercial Build failure (RH-42436)
  • Localization: “Edit selection” button in SelConnectedMeshFaces (select connected mesh faces) dialog is not aligned with the other two controls. (RH-42445)
  • No Subsystem: Search Box localization for Name, Notes and Tags (RH-42203)
  • OffsetMesh: Makes inside-out closed meshes (RH-42446)
  • Panels:
    • Memory leak in Rhino 6: CRhinoUiDockBarTab::~CRhinoUiDockBarTab rhinotabbeddockbar.cpp Line 130 (RH-42454)
    • RhinoUiShowDockbarTab() passes a bad parameter (RH-42355)
  • Print: Vector printing misplaces dimension text (RH-423832)
  • RDK:
    • Memory leak in CRhRdkContentNavigator::Add (RH-42457)
    • Panels with edit box may cause Rhino to hang (RH-42496)
  • Rendering: Materials: Appear grey in viewports (RH-423952)
  • Rendering: Realtime SDK: Printing through realtime display pipeline doesn’t work properly (RH-41970)
  • SDK:
    • Rhino C++ SDK should include the license agreement (RH-42437)
    • Rhino C/C++ SDK installer folder incorrect (RH-42439)
    • Rhino C/C++ SDK installer needs updated text (RH-42438)
  • SDK: RhinoCommon: InstanceDefinition.UpdateType returns obsolete type (RH-42250)
  • SelChain: SelChain and mesh objects (RH-42145)
  • Selection: SelNone does not work transparently (RH-30328)
  • Shade: Rendered mode does not match (RH-421941)
  • Toolbar: I do not see the Object Osnap Between (RH-350632)
  • UntrimHoles: UntrimHoles deletes wrong hole (RH-42367)
  • ViewCaptureToClipboard: Doesn’t respect the sample count (RH-42339)
  • ViewCaptureToFile: JPG quality different that V5 (RH-41818)
  • Viewports: Redrawing of viewports works incorrectly (RH-422581)
  • Volume: Mass Properties regression tests failing (RH-42098)

 

Download the Rhino for Windows Beta

PlusSpec Webinar: Tips and Tricks

PlusSpec will be demonstrating a bunch of different things that you can do with PlusSpec for SketchUp that you may not even know you can do!

In this webinar:

  • Creating smart hatching/fills
  • Sharing your Material Library with other users
  • Accessing the new Public Material Library
  • Projecting roof outlines for 2D plans
  • Using the Purge tool to maximize your file size
  • The Space tool (for room layouts and room size/volume calcs)
  • Saving a library of the PlusSpec materials to use for custom materials
  • The Grid tool, to help you draw to material constraints (eg brick gauge)
  • The Wall and Floor surface tools
  • The BIMBits free, 3D library
  • Q&A

This webinar is suitable for non-PlusSpec users, beginners, intermediate & advanced users. Pro and Lite


Register Now

Wednesday 8th November 2017
10:00 PM – 11:00 PM GMT

V-Ray for form•Z Beta Now Available

V-Ray for form•Z is now available as a public beta. This a chance to get a first look at this exciting new renderer and give feedback on how well its working for you.

You can register for the beta here and once processed you will receive an email from vray@formZ.com with the installation details. This may take up to one business day.

V-Ray for form•Z requires v8.6 which is the soon to be released update for form•Z 8.5. If you already have v8.5, you can go ahead and get ready for the V-Ray for form•Z beta by installing the pre release 8.6 version from the form•Z WIP page.

If you are using an earlier version, you will need to upgrade to form•Z v8.5 to participate in the V-Ray for form•Z beta.

PlusSpec Webinar: Deck Design & Quantification + Handrails/Balustrades

In this webinar, PlusSpec will be discussing Decks and Handrails.

Topic:

  • How to easily create and quantify a deck, including some of the common deck types, such as: flat, raised and multi-level.
  • How to customize the structure and finishes, as well as how to add different kinds of handrails/balustrades.
  • Q&A

This webinar is suitable for non-PlusSpec users, beginners, intermediate & advanced users. Pro and Lite


Register Now

Wednesday 1st November, 2017
10:00 PM – 11:00 PM GMT

Maxwell Render – the Making-of: Dendrobium Hypercar CGI By EPTA Design

This week on the Maxwell blog they had a special guest – EPTA Design. The London-based design studio does amazing automotive CGI with Maxwell that we are excited to share with you.

EPTA Design Studio cover all the phases of the preliminary design process (research, styling, virtual modelling, 3D rendering, animation). Their wide-ranging experience combined with a compact studio setting allows them to work in a highly-lean and quality-oriented way, focusing on designs that lead to quality, innovative, and feasible outcomes.

Read the full case study below:

• Software used: Adobe Photoshop, Rhinoceros, Maxwell.
• Project credits: EPTA Design for WFRIC / Dendrobium motor

The Project

In 2015 at EPTA Design we were asked to develop the style and design of a Hypercar. The project was commissioned by Singapore’s Wong Fong Research and Innovative Center (WFRIC). The first request by the client was to create a “spaceship with wheels”. They were looking for something eye-catching, as well as a reminder of the “key aspects” associated with the company: Singapore balance between technology and nature, flower and machine, a woman‘s shape and sharp line.

“The goal was to achieve a distinctive design different from any other Hypercar.”

It was not a project for production, but rather an open-sculptural one. So, it’s a Hypercar not designed to be driven, just to be admired. Only several months after the presentation of a first-scale model of the final car to the Dendrobium Electric Hypercar SZIDF 2015, the WFRIC created dendrobiummotors.com

Concept and Creative Process

The client was clear about the name from the very beginning of the project: Dendrobim. This is the name of an Orchid in the Singapore area, a beauty symbol that amazes.

The creative process as a style study, always goes through a research / synthesis phase that takes keywords provided by the client and converts them into images. The moodboard table serves this task! Images from other sectors are used: fashion, architecture, industrial production, design, film, and art in general. With these images hung on the center-style wall, we started to draw.

Greatest Challenge

The most critical part of the project was time. We had little time to present the design, and deliver the 3D file. After a month or so, we mailed the model to Shenzen China. That was followed by a first round of CAD images, approval, and delivery. The final rendering was done later, when we had enough time to refine the model and achieve rendering quality.

Work with Maxwell

EPTA Design deals with design for rather niche sectors, and not for large-scale production. This project is positioned right at the edge, so the goal was to make high-quality realistic renders that look unbelievable.

“The quality had to be exquisite, and Maxwell is the perfect tool to achieve this goal.”

 

 

Materials

As an agency EPTA Design also offers the rendering service, but usually, we can sell this service only in conjunction with the design of the product, so we have total control over the graphic choices (materials, colors and surface finishes). We use a lot of Maxwell’s materials available in the Material Gallery. Over time, we have enriched it with some free materials downloaded from the official site and we change them slightly according to the needs of the project.

Lighting

We always present the project in two lighting sets: a photographic and a natural one (natural lighting).

For outside renders, we used the potential of the Sun plus Maxwell’s PhysicalSky combined with an HDRI.  In the photographic set, instead of the sky (Sky+Sun) we used only an HDRI (for lighting, color, and reflection) but we added some strategic plans and we assigned the lights from Maxwell’s internal library.

“In both cases, the Multilight system is crucial to light testing and comparison in real time. In addition to communicating forms and materials, it creates a certain degree of emotion to the final image.”

Postproduction

Usually all our renders undergo a post-production process. For example, in the set-up, you have to explain as well as possible the context, while when rendering we try to enhance the object itself.

Specifically, for outdoor renders, most of the work is done using HDRI, sky and sun light from machine materials and a “wet asphalt” material. But that’s not enough. To give the idea of running in a circuit, we changed the road (adding chromatic irregularities typical of asphalt with different cracks and types of asphalt, curbs and grass), blurred the wheels and added splashes of water when driving on wet ground.

Apart from these changes, we usually work on the overall image: we adjust saturation because sometimes too saturated colors make the final image less realistic, we add depth using smoke, and bright effects such as camera glows and finally we add shadows of other objects to the main scene.

The Final Piece

We are happy with the final result! The design has been well received even though in the second phase the project it underwent profound changes. Nevertheless, our design images achieved the goal of attracting the attention of the audience!

Webinar: Rendering Jewellery in KeyShot

Metals? Lighting? Gems? Master the methods for rendering jewellery in KeyShot plus see the new features in KeyShot 7 to help you along the way. Sign up quickly as space is limited!

In this webinar:

  • Breaking down a jewellery shot
  • What to consider about materials
  • How to control lighting and shadows
  • What and how to adjust in post
  • Q & A

Thursday 5th October 2017
6 pm – 7 pm BST